git clone https://depp.brause.cc/xbm-life.git
An implementation of Conway's Game of Life using Emacs' support for XBM images. Requires a graphical Emacs instance to run.
Install from MELPA (Stable) via
M-x package-install RET xbm-life
Alternatively download the
xbm-life.el file, open it in Emacs and
M-x xbm-life for the demo. You can run multiple (mostly)
independent demos along each other by either renaming an existing one
M-x rename-buffer and running
M-x xbm-life for an additional
one or by perusing
C-u M-x xbm-life to give the one you launch a
different name. The timer is global however, therefore all spawned
demos run the same speed and get paused/unpaused at the same time.
You can get an idea of the current details of the demo by taking a closer look at the modeline where key indicators (such as grid size, tile size, etc.) are displayed.
Below is a list of useful keybindings for playing around.
|L||Load random pattern|
|p, SPC||Toggle play/pause|
|.||Advance by a single generation|
|+, -||Speed up/down|
|M-+, M--||Make tiles larger/smaller|
|C-+, C--||Make grid larger/smaller|
M-x customize-group RET xbm-life RET for a comprehensive
overview. Most items listed there influence defaults, such as the
colors used for rendering, the initial pattern and many more.